Compare any two graphics cards:
GeForce GTX Titan X vs GeForce RTX 2080 Ti
IntroThe GeForce GTX Titan X features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare all that to the GeForce RTX 2080 Ti, which uses a 12 nm design. nVidia has clocked the core frequency at 1350 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this model. It features 4352 SPUs along with 272 TAUs and 88 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the GeForce RTX 2080 Ti should in theory be much superior to the GeForce GTX Titan X in general. (explain)
Texel RateThe GeForce RTX 2080 Ti is much (more or less 91%) better at anisotropic filtering than the GeForce GTX Titan X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2080 Ti is superior to the GeForce GTX Titan X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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