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GeForce GTX 980 Ti vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 980 Ti comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

Compare all that to the GeForce RTX 2080 Ti, which has GPU clock speed of 1350 MHz, and 11264 MB of GDDR6 RAM set to run at 1750 MHz through a 352-bit bus. It also is comprised of 4352 Stream Processors, 272 TAUs, and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 980 Ti 17120 points
Difference: 14261 (83%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce RTX 2080 Ti, in theory, should perform quite a bit faster than the GeForce GTX 980 Ti in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 294784 (88%)

Texel Rate

The GeForce RTX 2080 Ti will be quite a bit (about 109%) faster with regards to AF than the GeForce GTX 980 Ti. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 191200 (109%)

Pixel Rate

The GeForce RTX 2080 Ti is a lot (approximately 24%) more effective at FSAA than the GeForce GTX 980 Ti, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 22800 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year June 2015 September 2018
Code Name GM200 TU102-300A-K1-A1
Memory 6144 MB 11264 MB
Core Speed 1000 MHz 1350 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 630784 MB/sec
Texel Rate 176000 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 2816 4352
Texture Mapping Units 176 272
Render Output Units 96 88
Bus Type GDDR5 GDDR6
Bus Width 384-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 8000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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