Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 M395X
IntroThe GeForce RTX 2080 Ti has a GPU core clock speed of 1350 MHz, and the 11264 MB of GDDR6 RAM is set to run at 1750 MHz through a 352-bit bus. It also features 4352 Stream Processors, 272 Texture Address Units, and 88 Raster Operation Units.Compare all of that to the Radeon R9 M395X, which has GPU clock speed of 723 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 Ti should theoretically be quite a bit faster than the Radeon R9 M395X overall. (explain)
Texel RateThe GeForce RTX 2080 Ti is quite a bit (more or less 297%) faster with regards to texture filtering than the Radeon R9 M395X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 2080 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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