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GeForce GTX 1080 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 1080 comes with a core clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 256-bit bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the GeForce RTX 2080 Ti, which features a clock frequency of 1350 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 352-bit memory bus, and makes use of a 12 nm design. It is comprised of 4352 SPUs, 272 TAUs, and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 1080 21942 points
Difference: 9439 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 Ti should in theory be much better than the GeForce GTX 1080 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 303104 (93%)

Texel Rate

The GeForce RTX 2080 Ti should be much (about 43%) better at AF than the GeForce GTX 1080. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 1080 257120 Mtexels/sec
Difference: 110080 (43%)

Pixel Rate

The GeForce RTX 2080 Ti should be a little bit (more or less 16%) more effective at full screen anti-aliasing than the GeForce GTX 1080, and also capable of handling higher resolutions while still performing well. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 1080 102848 Mpixels/sec
Difference: 15952 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year May 2016 September 2018
Code Name GP104-400 TU102-300A-K1-A1
Memory 8192 MB 11264 MB
Core Speed 1607 MHz 1350 MHz
Memory Speed 10008 MHz 3500 GB/s
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 630784 MB/sec
Texel Rate 257120 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 2560 4352
Texture Mapping Units 160 272
Render Output Units 64 88
Bus Type GDDR5X GDDR6
Bus Width 256-bit 352-bit
Fab Process 16 nm 12 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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