Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 460 2GB
IntroThe GeForce RTX 2080 Ti has clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 memory. It features 4352 SPUs as well as 272 TAUs and 88 ROPs.Compare all that to the Radeon RX 460 2GB, which has a GPU core clock speed of 1090 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 Ti should be 463% quicker than the Radeon RX 460 2GB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2080 Ti is much (more or less 502%) better at AF than the Radeon RX 460 2GB. (explain)
Pixel RateThe GeForce RTX 2080 Ti will be a lot (approximately 581%) more effective at FSAA than the Radeon RX 460 2GB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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