Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX Vega 64
IntroThe GeForce RTX 2080 Ti makes use of a 12 nm design. nVidia has clocked the core speed at 1350 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this card. It features 4352 SPUs along with 272 Texture Address Units and 88 Rasterization Operator Units.Compare those specifications to the Radeon RX Vega 64, which comes with a core clock speed of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also uses a 2048-bit memory bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2080 Ti should theoretically be a lot superior to the Radeon RX Vega 64 overall. (explain)
Texel RateThe GeForce RTX 2080 Ti is a little bit (about 15%) faster with regards to AF than the Radeon RX Vega 64. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be a lot (approximately 49%) more effective at anti-aliasing than the Radeon RX Vega 64, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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