Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce RTX 2080 Ti
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 768 SPUs as well as 48 TAUs and 24 Rasterization Operator Units.Compare all of that to the GeForce RTX 2080 Ti, which features clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs as well as 272 Texture Address Units and 88 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 Ti should theoretically be much faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce RTX 2080 Ti should be quite a bit (more or less 450%) more effective at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2080 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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