Compare any two graphics cards:
GeForce GTX 980 Ti vs GeForce RTX 2080
IntroThe GeForce GTX 980 Ti uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 2816 SPUs as well as 176 TAUs and 96 Rasterization Operator Units.Compare all that to the GeForce RTX 2080, which features GPU clock speed of 1515 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also is made up of 2944 Stream Processors, 184 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 will be 37% faster than the GeForce GTX 980 Ti in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2080 should be a lot (more or less 58%) more effective at anisotropic filtering than the GeForce GTX 980 Ti. (explain)
Pixel RateThe GeForce RTX 2080 should be a little bit (more or less 1%) more effective at full screen anti-aliasing than the GeForce GTX 980 Ti, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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