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GeForce GTX 980 Ti vs GeForce RTX 2080

Intro

The GeForce GTX 980 Ti uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 2816 SPUs as well as 176 TAUs and 96 Rasterization Operator Units.

Compare all that to the GeForce RTX 2080, which features GPU clock speed of 1515 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also is made up of 2944 Stream Processors, 184 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 980 Ti 17120 points
Difference: 9035 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

In theory, the GeForce RTX 2080 will be 37% faster than the GeForce GTX 980 Ti in general, due to its greater bandwidth. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 122752 (37%)

Texel Rate

The GeForce RTX 2080 should be a lot (more or less 58%) more effective at anisotropic filtering than the GeForce GTX 980 Ti. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 102760 (58%)

Pixel Rate

The GeForce RTX 2080 should be a little bit (more or less 1%) more effective at full screen anti-aliasing than the GeForce GTX 980 Ti, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 960 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce RTX 2080
Manufacturer nVidia nVidia
Year June 2015 September 2018
Code Name GM200 TU104-400A-A1
Memory 6144 MB 8192 MB
Core Speed 1000 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 250 watts 215 watts
Bandwidth 336000 MB/sec 458752 MB/sec
Texel Rate 176000 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 2816 2944
Texture Mapping Units 176 184
Render Output Units 96 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 8000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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