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GeForce GTX 1060 vs GeForce RTX 2080

Intro

The GeForce GTX 1060 uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory runs at a speed of 2000 MHz on this particular model. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the GeForce RTX 2080, which features a core clock frequency of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 12 nm design. It features 2944 SPUs, 184 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 1060 12359 points
Difference: 13796 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce RTX 2080 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce RTX 2080, in theory, should be much faster than the GeForce GTX 1060 overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 262144 (133%)

Texel Rate

The GeForce RTX 2080 should be much (approximately 131%) more effective at texture filtering than the GeForce GTX 1060. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 158280 (131%)

Pixel Rate

The GeForce RTX 2080 will be a lot (about 34%) better at AA than the GeForce GTX 1060, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 24672 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce RTX 2080
Manufacturer nVidia nVidia
Year July 2016 September 2018
Code Name GP106-400 TU104-400A-A1
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1515 MHz
Memory Speed 8000 MHz 3500 GB/s
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 458752 MB/sec
Texel Rate 120480 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1280 2944
Texture Mapping Units 80 184
Render Output Units 48 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 16 nm 12 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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