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GeForce RTX 2080 vs Radeon RX 460

Intro

The GeForce RTX 2080 has a GPU core speed of 1515 MHz, and the 8192 MB of GDDR6 RAM runs at 1750 MHz through a 256-bit bus. It also is comprised of 2944 Stream Processors, 184 Texture Address Units, and 64 ROPs.

Compare that to the Radeon RX 460, which features a core clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX 460 5595 points
Difference: 20560 (367%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce RTX 2080 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 should perform quite a bit faster than the Radeon RX 460 overall. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 346752 (310%)

Texel Rate

The GeForce RTX 2080 should be quite a bit (about 357%) better at anisotropic filtering than the Radeon RX 460. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 217720 (357%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 2080 is the winner, by far. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 79520 (456%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX 460
Manufacturer nVidia AMD
Year September 2018 August 2016
Code Name TU104-400A-A1 Polaris 11
Memory 8192 MB 4096 MB
Core Speed 1515 MHz 1090 MHz
Memory Speed 1750 GB/s 7000 MHz
Power (Max TDP) 215 watts 75 watts
Bandwidth 458752 MB/sec 112000 MB/sec
Texel Rate 278760 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2944 896
Texture Mapping Units 184 56
Render Output Units 64 16
Bus Type GDDR6 GDDR5
Bus Width 256-bit 128-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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