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GeForce RTX 2080 vs Radeon Vega Frontier Edition
IntroThe GeForce RTX 2080 features clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2944 SPUs along with 184 Texture Address Units and 64 Rasterization Operator Units.Compare those specs to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this particular card. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon Vega Frontier Edition should in theory perform a small bit faster than the GeForce RTX 2080 in general. (explain)
Texel RateThe Radeon Vega Frontier Edition is a lot (more or less 27%) faster with regards to AF than the GeForce RTX 2080. (explain)
Pixel RateThe GeForce RTX 2080 should be just a bit (about 10%) better at AA than the Radeon Vega Frontier Edition, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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