Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce RTX 2080
IntroThe GeForce GTX 1050 3GB has a clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 96-bit bus, and uses a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 ROPs.Compare those specs to the GeForce RTX 2080, which comes with a clock speed of 1515 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 12 nm design. It features 2944 SPUs, 184 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2080 should theoretically be a lot better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce RTX 2080 is much (more or less 317%) faster with regards to texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce RTX 2080 is much (about 190%) more effective at full screen anti-aliasing than the GeForce GTX 1050 3GB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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