Compare any two graphics cards:
VS

GeForce RTX 2070 vs Geforce GTX 670

Intro

The GeForce RTX 2070 has a GPU core clock speed of 1410 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 TAUs, and 64 ROPs.

Compare those specs to the Geforce GTX 670, which has core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
Geforce GTX 670 7351 points
Difference: 14931 (203%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce RTX 2070 175 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2070 should in theory be much superior to the Geforce GTX 670 in general. (explain)

GeForce RTX 2070 458752 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 266752 (139%)

Texel Rate

The GeForce RTX 2070 will be a lot (more or less 98%) faster with regards to texture filtering than the Geforce GTX 670. (explain)

GeForce RTX 2070 203040 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 100560 (98%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 2070 is the winner, by far. (explain)

GeForce RTX 2070 90240 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 60960 (208%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 2070

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 2070 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2018 May 2012
Code Name TU104-350 GK104
Memory 8192 MB 2048 MB
Core Speed 1410 MHz 915 MHz
Memory Speed 1750 GB/s 6000 MHz
Power (Max TDP) 175 watts 170 watts
Bandwidth 458752 MB/sec 192000 MB/sec
Texel Rate 203040 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 90240 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2304 1344
Texture Mapping Units 144 112
Render Output Units 64 32
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 2070

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield