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GeForce GTX 660 vs GeForce RTX 2070

Intro

The GeForce GTX 660 comes with a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit bus, and uses a 28 nm design. It is made up of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce RTX 2070, which has a core clock speed of 1410 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
GeForce GTX 660 5063 points
Difference: 17219 (340%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce RTX 2070 175 Watts
Difference: 35 Watts (25%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2070 should theoretically be a lot superior to the GeForce GTX 660 overall. (explain)

GeForce RTX 2070 458752 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 314560 (218%)

Texel Rate

The GeForce RTX 2070 is a lot (more or less 159%) more effective at texture filtering than the GeForce GTX 660. (explain)

GeForce RTX 2070 203040 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 124640 (159%)

Pixel Rate

The GeForce RTX 2070 is much (approximately 284%) more effective at AA than the GeForce GTX 660, and also capable of handling higher screen resolutions better. (explain)

GeForce RTX 2070 90240 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 66720 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce RTX 2070

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce RTX 2070
Manufacturer nVidia nVidia
Year September 2012 September 2018
Code Name GK106 TU104-350
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1410 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 140 watts 175 watts
Bandwidth 144192 MB/sec 458752 MB/sec
Texel Rate 78400 Mtexels/sec 203040 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 90240 Mpixels/sec
Unified Shaders 960 2304
Texture Mapping Units 80 144
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce RTX 2070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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