Compare any two graphics cards:
GeForce GTX 950 vs GeForce RTX 2070
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 RAM is set to run at a frequency of 1652 MHz on this specific model. It features 768 SPUs along with 48 TAUs and 32 ROPs.Compare all of that to the GeForce RTX 2070, which comes with a GPU core clock speed of 1410 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2070 should theoretically be a lot superior to the GeForce GTX 950 overall. (explain)
Texel RateThe GeForce RTX 2070 will be quite a bit (approximately 313%) better at anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 2070 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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