Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce GTX 1050 3GB

Intro

The GeForce 8800 GTS (G92) comes with clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 1050 3GB, which uses a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 768 SPUs along with 48 TAUs and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 60 Watts (80%)

Memory Bandwidth

The GeForce GTX 1050 3GB should in theory perform quite a bit faster than the GeForce 8800 GTS (G92) overall. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 23936 (39%)

Texel Rate

The GeForce GTX 1050 3GB will be a lot (more or less 61%) better at anisotropic filtering than the GeForce 8800 GTS (G92). (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 25216 (61%)

Pixel Rate

The GeForce GTX 1050 3GB should be a lot (more or less 221%) better at AA than the GeForce 8800 GTS (G92), and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 23008 (221%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year Dec 2007 May 2018
Code Name G92 GP107
Memory 512 MB 3072 MB
Core Speed 650 MHz 1392 MHz
Memory Speed 1940 MHz 7000 MHz
Power (Max TDP) 135 watts 75 watts
Bandwidth 62080 MB/sec 86016 MB/sec
Texel Rate 41600 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 96-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield