Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 3470 256MB
IntroThe GeForce GTX 1050 3GB has a core clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon HD 3470 256MB, which has GPU core speed of 800 MHz, and 256 MB of DDR2 RAM set to run at 950 MHz through a 128-bit bus. It also features 40(8x5) Stream Processors, 4 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 1050 3GB should perform quite a bit faster than the Radeon HD 3470 256MB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB should be much (more or less 1988%) more effective at texture filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be quite a bit (approximately 944%) better at FSAA than the Radeon HD 3470 256MB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!