Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon HD 3850 256MB
IntroThe GeForce GTX 1050 3GB has a core clock speed of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 96-bit bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare all that to the Radeon HD 3850 256MB, which uses a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM runs at a frequency of 828 MHz on this specific model. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce GTX 1050 3GB should theoretically be quite a bit faster than the Radeon HD 3850 256MB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB will be quite a bit (about 525%) better at AF than the Radeon HD 3850 256MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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