Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GTX 1050 3GB comes with a clock speed of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 24 ROPs.Compare those specifications to the GeForce GTX 260 216SP 55 nm, which uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this particular card. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 216SP 55 nm should theoretically be quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be a lot (approximately 61%) better at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce GTX 260 216SP 55 nm, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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