Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 1050 3GB
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 memory runs at a speed of 900 MHz on this model. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare that to the GeForce GTX 1050 3GB, which features GPU clock speed of 1392 MHz, and 3072 MB of GDDR5 RAM set to run at 1750 MHz through a 96-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 3GB should be 99% quicker than the GeForce GT 440 3GB overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB is quite a bit (more or less 369%) better at anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be much (approximately 134%) better at AA than the GeForce GT 440 3GB, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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