Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 465
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 768 SPUs along with 48 TAUs and 24 ROPs.Compare all of that to the GeForce GTX 465, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a frequency of 802 MHz on this particular model. It features 352 SPUs along with 44 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 465 is 19% faster than the GeForce GTX 1050 3GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB should be much (more or less 150%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be much (approximately 72%) better at FSAA than the GeForce GTX 465, and also will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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