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GeForce GTX 1050 3GB vs GeForce GTX 590

Intro

The GeForce GTX 1050 3GB features core speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 24 ROPs.

Compare those specs to the GeForce GTX 590, which features a GPU core clock speed of 607 MHz, and 1536 MB of GDDR5 RAM running at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should be quite a bit faster than the GeForce GTX 1050 3GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 242304 (282%)

Texel Rate

The GeForce GTX 590 should be just a bit (approximately 16%) more effective at AF than the GeForce GTX 1050 3GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 10880 (16%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is the winner, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 1050 3GB 33408 Mpixels/sec
Difference: 24864 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2018 March 2011
Code Name GP107 GF110
Memory 3072 MB 1536 MB (x2)
Core Speed 1392 MHz 607 MHz (x2)
Memory Speed 7000 MHz 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 86016 MB/sec 328320 MB/sec
Texel Rate 66816 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 768 512 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 96-bit 384-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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