Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 290X
IntroThe GeForce GTX 1050 3GB features clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon R9 290X, which makes use of a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this particular model. It features 2816 SPUs along with 176 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 290X should in theory be quite a bit superior to the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe Radeon R9 290X is a lot (approximately 111%) better at AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon R9 290X should be much (approximately 53%) better at full screen anti-aliasing than the GeForce GTX 1050 3GB, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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