Compare any two graphics cards:
GeForce 840M vs GeForce GTX 1050 3GB
IntroThe GeForce 840M makes use of a 28 nm design. nVidia has set the core frequency at 1029 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular card. It features 384 SPUs as well as 24 TAUs and 8 ROPs.Compare all of that to the GeForce GTX 1050 3GB, which has GPU core speed of 1392 MHz, and 3072 MB of GDDR5 RAM set to run at 1750 MHz through a 96-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1050 3GB will be 438% quicker than the GeForce 840M in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB will be quite a bit (more or less 171%) more effective at anisotropic filtering than the GeForce 840M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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