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GeForce GTX 1070 Ti vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1070 Ti comes with a GPU clock speed of 1607 MHz, and the 8192 MB of GDDR5 RAM runs at 2000 MHz through a 256-bit bus. It also is comprised of 2432 SPUs, 152 TAUs, and 64 ROPs.

Compare all that to the GeForce GTX 560 Ti 448, which comes with a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1070 Ti 19808 points
GeForce GTX 560 Ti 448 4200 points
Difference: 15608 (372%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 Ti 180 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 30 Watts (17%)

Memory Bandwidth

The GeForce GTX 1070 Ti, in theory, should perform much faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 1070 Ti 262144 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The GeForce GTX 1070 Ti will be a lot (more or less 496%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1070 Ti 244264 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 203272 (496%)

Pixel Rate

The GeForce GTX 1070 Ti should be a lot (about 251%) better at FSAA than the GeForce GTX 560 Ti 448, and will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1070 Ti 102848 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 73568 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070 Ti

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Ti GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year November 2017 December 2011
Code Name GP104-300 GF110
Memory 8192 MB 1280 MB
Core Speed 1607 MHz 732 MHz
Memory Speed 8000 MHz 3600 MHz
Power (Max TDP) 180 watts 210 watts
Bandwidth 262144 MB/sec 144000 MB/sec
Texel Rate 244264 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2432 448
Texture Mapping Units 152 56
Render Output Units 64 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1070 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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