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Geforce GTX 680 vs Radeon RX Vega 64

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has clocked the core frequency at 1006 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Compare those specifications to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory works at a frequency of 1890 MHz on this particular card. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Geforce GTX 680 7650 points
Difference: 14336 (187%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon RX Vega 64 295 Watts
Difference: 100 Watts (51%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be quite a bit faster than the Geforce GTX 680 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 303155 (158%)

Texel Rate

The Radeon RX Vega 64 is much (approximately 148%) more effective at texture filtering than the Geforce GTX 680. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 190464 (148%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX Vega 64 is superior to the Geforce GTX 680, and very much so. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 47616 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX Vega 64
Manufacturer nVidia AMD
Year March 2012 August 2017
Code Name GK104 Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1006 MHz 1247 MHz
Memory Speed 6008 MHz 1890 MHz
Power (Max TDP) 195 watts 295 watts
Bandwidth 192256 MB/sec 495411 MB/sec
Texel Rate 128768 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1536 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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