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Radeon R7 260X vs Radeon RX Vega 64

Intro

The Radeon R7 260X features core clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon RX Vega 64, which has a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R7 260X 4381 points
Difference: 17605 (402%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX Vega 64 295 Watts
Difference: 180 Watts (157%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 is 376% quicker than the Radeon R7 260X in general, because of its greater data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 391411 (376%)

Texel Rate

The Radeon RX Vega 64 will be a lot (approximately 418%) faster with regards to texture filtering than the Radeon R7 260X. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 257632 (418%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX Vega 64 is superior to the Radeon R7 260X, by far. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 62208 (353%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX Vega 64
Manufacturer AMD AMD
Year October 2013 August 2017
Code Name Bonaire XTX Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 1247 MHz
Memory Speed 6500 MHz 1890 MHz
Power (Max TDP) 115 watts 295 watts
Bandwidth 104000 MB/sec 495411 MB/sec
Texel Rate 61600 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 896 4096
Texture Mapping Units 56 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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