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Radeon R9 270 vs Radeon RX Vega 64

Intro

The Radeon R9 270 uses a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1400 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX Vega 64, which has a core clock frequency of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 270 5943 points
Difference: 16043 (270%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
Radeon RX Vega 64 295 Watts
Difference: 145 Watts (97%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 64 should perform quite a bit faster than the Radeon R9 270 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R9 270 179200 MB/sec
Difference: 316211 (176%)

Texel Rate

The Radeon RX Vega 64 should be much (more or less 343%) faster with regards to anisotropic filtering than the Radeon R9 270. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 247232 (343%)

Pixel Rate

The Radeon RX Vega 64 should be much (approximately 177%) more effective at anti-aliasing than the Radeon R9 270, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 51008 (177%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 270

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 270 Radeon RX Vega 64
Manufacturer AMD AMD
Year November 2013 August 2017
Code Name Curacao Pro Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1247 MHz
Memory Speed 5600 MHz 1890 MHz
Power (Max TDP) 150 watts 295 watts
Bandwidth 179200 MB/sec 495411 MB/sec
Texel Rate 72000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 28800 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1280 4096
Texture Mapping Units 80 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2800 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon R9 270

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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