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GeForce GTX Titan Black vs Radeon RX Vega 64

Intro

The GeForce GTX Titan Black makes use of a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this card. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon RX Vega 64, which features a clock frequency of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX Titan Black 11666 points
Difference: 10320 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan Black 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 is 47% faster than the GeForce GTX Titan Black overall, because of its higher data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 159411 (47%)

Texel Rate

The Radeon RX Vega 64 is quite a bit (more or less 50%) faster with regards to AF than the GeForce GTX Titan Black. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 105872 (50%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX Vega 64 is a better choice, by far. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 37136 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon RX Vega 64
Manufacturer nVidia AMD
Year February 2014 August 2017
Code Name GK110-430 Vega 10 XT
Memory 6144 MB 8192 MB
Core Speed 889 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 336000 MB/sec 495411 MB/sec
Texel Rate 213360 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2880 4096
Texture Mapping Units 240 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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