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Radeon R9 295X2 vs Radeon RX Vega 64

Intro

The Radeon R9 295X2 uses a 28 nm design. AMD has set the core frequency at 1018 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this particular card. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

Compare all that to the Radeon RX Vega 64, which features a core clock frequency of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also makes use of a 2048-bit memory bus, and makes use of a 14 nm design. It is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 295X2 21205 points
Difference: 781 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 64 295 Watts
Radeon R9 295X2 500 Watts
Difference: 205 Watts (69%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 will be 29% quicker than the Radeon RX Vega 64 overall, because of its greater bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon RX Vega 64 495411 MB/sec
Difference: 144589 (29%)

Texel Rate

The Radeon R9 295X2 should be a little bit (more or less 12%) faster with regards to AF than the Radeon RX Vega 64. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon RX Vega 64 319232 Mtexels/sec
Difference: 39104 (12%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 295X2 is the winner, by far. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 50496 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R9 295X2

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 295X2 Radeon RX Vega 64
Manufacturer AMD AMD
Year April 2014 August 2017
Code Name Vesuvius Vega 10 XT
Memory 4096 MB (x2) 8192 MB
Core Speed 1018 MHz (x2) 1247 MHz
Memory Speed 5000 MHz (x2) 1890 MHz
Power (Max TDP) 500 watts 295 watts
Bandwidth 640000 MB/sec 495411 MB/sec
Texel Rate 358336 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 130304 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2816 (x2) 4096
Texture Mapping Units 176 (x2) 256
Render Output Units 64 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 512-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon R9 295X2

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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