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Radeon R9 285 vs Radeon RX Vega 64

Intro

The Radeon R9 285 features a clock speed of 918 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon RX Vega 64, which features GPU clock speed of 1247 MHz, and 8192 MB of HBM2 RAM running at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon R9 285 8500 points
Difference: 13486 (159%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 285 190 Watts
Radeon RX Vega 64 295 Watts
Difference: 105 Watts (55%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 will be 181% quicker than the Radeon R9 285 in general, due to its greater bandwidth. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon R9 285 176000 MB/sec
Difference: 319411 (181%)

Texel Rate

The Radeon RX Vega 64 should be a lot (approximately 210%) faster with regards to AF than the Radeon R9 285. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon R9 285 102816 Mtexels/sec
Difference: 216416 (210%)

Pixel Rate

The Radeon RX Vega 64 should be quite a bit (more or less 172%) better at AA than the Radeon R9 285, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon R9 285 29376 Mpixels/sec
Difference: 50432 (172%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 285

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 285 Radeon RX Vega 64
Manufacturer AMD AMD
Year September 2014 August 2017
Code Name Tonga PRO Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 918 MHz 1247 MHz
Memory Speed 5500 MHz 1890 MHz
Power (Max TDP) 190 watts 295 watts
Bandwidth 176000 MB/sec 495411 MB/sec
Texel Rate 102816 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 29376 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1792 4096
Texture Mapping Units 112 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 5000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon R9 285

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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