Compare any two graphics cards:
Radeon R9 285 vs Radeon RX Vega 64
IntroThe Radeon R9 285 features a clock speed of 918 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon RX Vega 64, which features GPU clock speed of 1247 MHz, and 8192 MB of HBM2 RAM running at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 will be 181% quicker than the Radeon R9 285 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX Vega 64 should be a lot (approximately 210%) faster with regards to AF than the Radeon R9 285. (explain)
Pixel RateThe Radeon RX Vega 64 should be quite a bit (more or less 172%) better at AA than the Radeon R9 285, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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