Compare any two graphics cards:
GeForce GT 1030 vs Radeon RX Vega 64
IntroThe GeForce GT 1030 comes with a core clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit memory bus, and makes use of a 16 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon RX Vega 64, which has GPU clock speed of 1247 MHz, and 8192 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 is 908% faster than the GeForce GT 1030 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon RX Vega 64 will be a lot (approximately 689%) better at anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateThe Radeon RX Vega 64 should be much (more or less 294%) better at anti-aliasing than the GeForce GT 1030, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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