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GeForce GTX 1060 3GB vs Radeon RX Vega 56

Intro

The GeForce GTX 1060 3GB comes with a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon RX Vega 56, which comes with core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs along with 224 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1060 3GB 12185 points
Difference: 8826 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX Vega 56 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 56 should perform quite a bit faster than the GeForce GTX 1060 3GB in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 222822 (113%)

Texel Rate

The Radeon RX Vega 56 is a lot (about 139%) more effective at AF than the GeForce GTX 1060 3GB. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 150512 (139%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX Vega 56 is superior to the GeForce GTX 1060 3GB, though only just barely. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 1696 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX Vega 56
Manufacturer nVidia AMD
Year August 2016 September 2017
Code Name GP106-300 Vega 10 XL
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 419430 MB/sec
Texel Rate 108432 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1152 3584
Texture Mapping Units 72 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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