Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon Vega Frontier Edition
IntroThe GeForce 8600 GT 512MB DDR2 has a GPU core speed of 540 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the Radeon Vega Frontier Edition, which has core speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon Vega Frontier Edition will be 3771% quicker than the GeForce 8600 GT 512MB DDR2 overall, due to its greater data rate. (explain)
Texel RateThe Radeon Vega Frontier Edition is quite a bit (about 3995%) faster with regards to anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon Vega Frontier Edition is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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