Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon Vega Frontier Edition
IntroThe GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon Vega Frontier Edition, which comes with a GPU core clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon Vega Frontier Edition should in theory be much faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe Radeon Vega Frontier Edition should be much (more or less 3995%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon Vega Frontier Edition is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!