Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs Radeon Vega Frontier Edition

Intro

The GeForce 8600 GT 512MB DDR2 has clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the Radeon Vega Frontier Edition, which has GPU clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 253 Watts (538%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be quite a bit better than the GeForce 8600 GT 512MB DDR2 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 482652 (3771%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (about 3995%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 345152 (3995%)

Pixel Rate

The Radeon Vega Frontier Edition should be much (more or less 1947%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and capable of handling higher resolutions better. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 84128 (1947%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year April 2007 June 2017
Code Name G84 Vega 10 XTX
Memory 512 MB 16384 MB
Core Speed 540 MHz 1382 MHz
Memory Speed 800 MHz 1890 MHz
Power (Max TDP) 47 watts 300 watts
Bandwidth 12800 MB/sec 495452 MB/sec
Texel Rate 8640 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 32 4096
Texture Mapping Units 16 256
Render Output Units 8 64
Bus Type DDR2 HBM2
Bus Width 128-bit 2048-bit
Fab Process 80 nm 14 nm
Transistors 289 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield