Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon Vega Frontier Edition
IntroThe GeForce 8600 GT 512MB DDR2 has clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon Vega Frontier Edition, which has GPU clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 Stream Processors, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon Vega Frontier Edition should theoretically be quite a bit better than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe Radeon Vega Frontier Edition is a lot (about 3995%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon Vega Frontier Edition should be much (more or less 1947%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!