Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon Vega Frontier Edition
IntroThe GeForce 8800 GT 1GB uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific model. It features 112 SPUs as well as 56 TAUs and 16 ROPs.Compare all of that to the Radeon Vega Frontier Edition, which features a core clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit bus, and uses a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon Vega Frontier Edition will be 760% faster than the GeForce 8800 GT 1GB in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon Vega Frontier Edition should be a lot (approximately 953%) better at texture filtering than the GeForce 8800 GT 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon Vega Frontier Edition is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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