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GeForce 9500 GT 512MB GDDR3 vs Radeon Vega Frontier Edition

Intro

The GeForce 9500 GT 512MB GDDR3 features core clock speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has set the core speed at 1382 MHz. The HBM2 memory works at a speed of 1890 MHz on this particular card. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 250 Watts (500%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be much better than the GeForce 9500 GT 512MB GDDR3 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 469852 (1835%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (approximately 3920%) better at anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 344992 (3920%)

Pixel Rate

The Radeon Vega Frontier Edition will be much (more or less 1910%) better at anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 84048 (1910%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year July 2008 June 2017
Code Name G96b Vega 10 XTX
Memory 512 MB 16384 MB
Core Speed 550 MHz 1382 MHz
Memory Speed 1600 MHz 1890 MHz
Power (Max TDP) 50 watts 300 watts
Bandwidth 25600 MB/sec 495452 MB/sec
Texel Rate 8800 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 32 4096
Texture Mapping Units 16 256
Render Output Units 8 64
Bus Type GDDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 55 nm 14 nm
Transistors 314 million 12500 million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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