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GeForce GTX 1050 vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon Vega Frontier Edition, which has GPU core speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 1050 6657 points
Difference: 14722 (221%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should in theory be much superior to the GeForce GTX 1050 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 380764 (332%)

Texel Rate

The Radeon Vega Frontier Edition will be quite a bit (approximately 553%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 299632 (553%)

Pixel Rate

If using a high resolution is important to you, then the Radeon Vega Frontier Edition is the winner, and very much so. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 45120 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year October 2016 June 2017
Code Name GP107-300 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1354 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 114688 MB/sec 495452 MB/sec
Texel Rate 54160 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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