Compare any two graphics cards:
GeForce GT 1030 vs Radeon Vega Frontier Edition
IntroThe GeForce GT 1030 features a clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 64-bit memory bus, and uses a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon Vega Frontier Edition, which has a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also makes use of a 2048-bit memory bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon Vega Frontier Edition, in theory, should perform quite a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Radeon Vega Frontier Edition is a lot (about 774%) faster with regards to texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon Vega Frontier Edition is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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