Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GT 1030
IntroThe GeForce 8600 GT 512MB GDDR3 features a clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GT 1030, which features GPU core speed of 1265 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 1030 will be 119% faster than the GeForce 8600 GT 512MB GDDR3 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GT 1030 is a lot (approximately 369%) more effective at AF than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 1030 is superior to the GeForce 8600 GT 512MB GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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