Compare any two graphics cards:
GeForce 8800 GTS (G92) vs GeForce GT 1030
IntroThe GeForce 8800 GTS (G92) features a clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also features a 256-bit bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce GT 1030, which comes with a GPU core clock speed of 1265 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G92) should in theory be much superior to the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce 8800 GTS (G92) should be a bit (more or less 3%) better at anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 1030 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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