Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4850 1GB
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this specific card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon HD 4850 1GB, which comes with a core clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4850 1GB should perform quite a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 will be a lot (more or less 62%) better at AF than the Radeon HD 4850 1GB. (explain)
Pixel RateThe GeForce GT 1030 is a lot (about 102%) faster with regards to AA than the Radeon HD 4850 1GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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