Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 5850
IntroThe GeForce GT 1030 has a GPU clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare all that to the Radeon HD 5850, which features a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 1440(288x5) SPUs, 72 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5850 should in theory be a lot better than the GeForce GT 1030 in general. (explain)
Texel RateThe Radeon HD 5850 will be quite a bit (approximately 29%) faster with regards to texture filtering than the GeForce GT 1030. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 5850 is superior to the GeForce GT 1030, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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