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GeForce 9800 GX2 vs GeForce GT 1030

Intro

The GeForce 9800 GX2 has a clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GT 1030, which features a GPU core clock speed of 1265 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9800 GX2 197 Watts
Difference: 167 Watts (557%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory be quite a bit faster than the GeForce GT 1030 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 78848 (160%)

Texel Rate

The GeForce 9800 GX2 should be a lot (approximately 90%) faster with regards to AF than the GeForce GT 1030. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 36320 (90%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GT 1030 is the winner, but only just. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 1040 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 1030

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 1030
Manufacturer nVidia nVidia
Year Mar 2008 May 2017
Code Name G92 GP108-300
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1265 MHz
Memory Speed 2000 MHz (x2) 6008 MHz
Power (Max TDP) 197 watts 30 watts
Bandwidth 128000 MB/sec 49152 MB/sec
Texel Rate 76800 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 16 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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