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GeForce GT 1030 vs Radeon HD 4870 X2

Intro

The GeForce GT 1030 features core clock speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 4870 X2, which features a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 4870 X2 350 Watts
Difference: 320 Watts (1067%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 is 369% quicker than the GeForce GT 1030 overall, due to its greater data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 181248 (369%)

Texel Rate

The Radeon HD 4870 X2 is a lot (approximately 48%) better at AF than the GeForce GT 1030. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 19520 (48%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4870 X2 is a better choice, though not by far. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 3760 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year May 2017 Aug 12, 2008
Code Name GP108-300 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1265 MHz 750 MHz (x2)
Memory Speed 6008 MHz 3600 MHz (x2)
Power (Max TDP) 30 watts 350 watts
Bandwidth 49152 MB/sec 230400 MB/sec
Texel Rate 40480 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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