Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 6970
IntroThe GeForce GT 1030 has a GPU clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon HD 6970, which uses a 40 nm design. AMD has set the core frequency at 880 MHz. The GDDR5 RAM is set to run at a frequency of 1375 MHz on this specific model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6970 should in theory be a lot superior to the GeForce GT 1030 in general. (explain)
Texel RateThe Radeon HD 6970 will be much (more or less 109%) faster with regards to anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6970 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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