Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTS 450 1GB
IntroThe GeForce GT 1030 comes with a core clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 64-bit memory bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare that to the GeForce GTS 450 1GB, which comes with a clock frequency of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 450 1GB should be just a bit faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GT 1030 should be a lot (more or less 62%) better at AF than the GeForce GTS 450 1GB. (explain)
Pixel RateThe GeForce GT 1030 is quite a bit (about 62%) faster with regards to full screen anti-aliasing than the GeForce GTS 450 1GB, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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