Compare any two graphics cards:
GeForce GT 1030 vs Geforce GTX 680
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this specific card. It features 384 SPUs as well as 32 TAUs and 16 ROPs.Compare that to the Geforce GTX 680, which uses a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 680 should theoretically perform quite a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe Geforce GTX 680 will be a lot (about 218%) better at AF than the GeForce GT 1030. (explain)
Pixel RateThe Geforce GTX 680 will be much (about 59%) faster with regards to FSAA than the GeForce GT 1030, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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