Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs Nvidia Titan Xp

Intro

The GeForce 8600 GT 512MB DDR2 comes with a core clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare all that to the Nvidia Titan Xp, which comes with core clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs as well as 240 TAUs and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Nvidia Titan Xp 250 Watts
Difference: 203 Watts (432%)

Memory Bandwidth

As far as performance goes, the Nvidia Titan Xp should theoretically be quite a bit better than the GeForce 8600 GT 512MB DDR2 overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 548045 (4282%)

Texel Rate

The Nvidia Titan Xp will be a lot (more or less 4294%) faster with regards to anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 371040 (4294%)

Pixel Rate

The Nvidia Titan Xp will be much (more or less 3416%) better at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 147552 (3416%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year April 2007 April 2017
Code Name G84 GP102
Memory 512 MB 12288 MB
Core Speed 540 MHz 1582 MHz
Memory Speed 800 MHz 11408 MHz
Power (Max TDP) 47 watts 250 watts
Bandwidth 12800 MB/sec 560845 MB/sec
Texel Rate 8640 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 32 3840
Texture Mapping Units 16 240
Render Output Units 8 96
Bus Type DDR2 GDDR5X
Bus Width 128-bit 384-bit
Fab Process 80 nm 16 nm
Transistors 289 million 12000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield