Compare any two graphics cards:
VS

GeForce GTX 1050 vs Nvidia Titan Xp

Intro

The GeForce GTX 1050 has core speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Nvidia Titan Xp, which features a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X memory running at 1426 MHz through a 384-bit bus. It also is made up of 3840 SPUs, 240 TAUs, and 96 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 1050 6657 points
Difference: 21281 (320%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Nvidia Titan Xp 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The Nvidia Titan Xp should in theory be a lot faster than the GeForce GTX 1050 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 446157 (389%)

Texel Rate

The Nvidia Titan Xp will be much (about 601%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 325520 (601%)

Pixel Rate

If using a high resolution is important to you, then the Nvidia Titan Xp is a better choice, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 108544 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year October 2016 April 2017
Code Name GP107-300 GP102
Memory 2048 MB 12288 MB
Core Speed 1354 MHz 1582 MHz
Memory Speed 7000 MHz 11408 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 560845 MB/sec
Texel Rate 54160 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 640 3840
Texture Mapping Units 40 240
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 384-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield